![]() Players can now scavenge other vehicles for repair items and fuel, which they’ll need to do if they plan on keeping their vehicle. Also, just like with weapons, players will need repair and upgrade their buggie. Perks in this tree allow players to customize new parts and customization options for their ride. The buggie also introduces the Driver skill tree. It’s a lot of fun as you mow down zombies, participate in races and strap weapons to your ride. Dying Light: The Following finally gives players the keys to a car, and it’s a blast. This fundamentally changes the game dynamic away from parkour, and towards an exciting new feature driveable buggies. There are a few towns here and there, but for the most part you’re going to be out in the open. Buildings are replaced with wide-open fields and vegetation. This land is huge and is fundamentally different from any of the locations in Dying Light. The new location is a stark contrast from anything in Harran. Things get better towards the end, but the opening can be a real slog. These moments are interesting and add to the mystery you’re trying to uncover. A new meter ranks your standing with the locals, with a few story elements popping up as you progress. A good chunk of The Following is dedicated to performing borrowing sidequests, which either boil down to fetch quests or go somewhere to kill zombies/bandits. The locals aren’t friendly to outsiders, meaning Crane has to play errand boy in exchange for information. Unfortunately, there’s a lot of slogging Crane has to get through to get to the meet of the story. It’s a much more satisfying tale this time around and won’t leave you disappointed. Kyle Crane still lacks depth, but the tale he’s thrust into is full of tension and a twist that few will see coming. There’s real mystery and intrigue surrounding The Following’s events that will keep players glued to the multi-hour adventure. The Following’s story is a huge step up from Dying Light’s predictable plot. Crane, determined to save his friends, uses the man’s map to enter this mysterious land only to find himself wrapped up in a mystery. Kyle Crane and his allies at The Tower are running low on Antizin when a mysterious man shows up in Harran, raving about a place where everyone is immune to the zombie virus. Does The Following add enough quality content or is it a broken down wreck?ĭying Light: The Following picks up directly after the original. ![]() Now, a year later, Techland is back with Dying Light: The Following, a brand new expansion for the original game. The result was something unique, fresh and downright fun. + The atmosphere of a true zombie apocalypse is conveyed in my opinion perfectly! + Also, the nights in this game are extremely dangerous, just as beautiful, and there is also a change in the weather.Techland surprised everyone in 2015 with Dying Light, a game that combined elements of Dead Island and Mirror’s Edge. ++ A big plus is a cooperative for 4 people. + The plot gives us different situations. ![]() + There are a lot of recipes in the game (since I bought a platinum edition mb because of this, I had a lot of recipes open from the very beginning) + An extensive cold arsenal, from the open (which can still be thrown) is supplied with the elements of firearms and little things: molotovs, c4, firecrackers, firecrackers. +Open world, lots of zombies, survivors can infiltrate, etc. Yes, and I'm afraid of heights, but there are so many places) If someone told me that I would spend almost 70 hours on this game, I would not believe it! I liked everything, although at first I was not given parkour, but then I realized what an interactive environment thanks to him.
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